As a Retopology Artist for Horizon 2: Forbidden West, I had the privilege of working on most of the game's characters. My role involved transforming intricate 3D models, particularly human faces, into optimized, animation-ready assets. I balanced technical precision with lifelike expression, ensuring smooth integration into animation, rigging, and rendering while maintaining crucial details and realism. My work played a key part in bringing these characters to life, elevating the game's visual fidelity and setting a new standard for both cinematic and interactive experiences.
I’m currently working at 2DNAC, focusing on similar projects involving cutting-edge character creation. You can find more details here: https://2dnac.com